I started app with Graphics Debugging, then I did Ctrl+Z and with Space I paused frame.
In Visual Studio 2012 I opened fragment shader for current draw and I set breakpoint… after 1-2 sec application crashed. My TDR is 10s, every time I start app it warning me.
When I started debugging on crash: Unhandled exception at 0x000000006E3C1D2E (nvoglv64.dll) in test.exe: 0xC0000005: Access violation reading location 0x0000000000000030.
Downloaded new version with required driver and when I set breakpoint app is currently not crashing. Thanks!
But new problem or maybe I’m doing something wrong, I pause frame, select draw action and then open tessellation evaluation shader and set breakpoint, but nothing happen then.
We noticed this kind of issue some time ago, this looks like a driver related bug, we are still working on it, hope next release can solve this. I will let you know when this bug has been gone.