As per my current understanding, it’s not possible to procedurally animate the groom with audio2face. Is this correct? If so, what’s the possible workflow for animating the groom within a real-time conversation streamed to Audio2Face? Is there any planned milestone to add support to basicCurves within Audio2Face?
basisCurves is supported now
You can attach them to the head and audio2face will animate with the deformed hair
but hair sim is missing right now.
We do have plans to support it in PhysX for realtime hair sim. But no release date at the moment, stay tuned for more details