GTC 2020: Integrating the NVIDIA Material Definition Language in Your Application

GTC 2020 S21222
Presenters: Moritz Kroll,NVIDIA; Sandra Pappenguth,NVIDIA
Abstract
The NVIDIA MDL SDK provides a rich toolset to integrate MDL in a wide range of renderers, from physically based ray tracing to real-time applications. In this tutorial-like session, we’ll show how MDL materials and texturing functions can be compiled for OptiX/CUDA, DirectX, x86, and OpenGL target platforms. We’ll also discuss how the MDL Distiller can be used to simplify MDL materials for use with real-time rendering solutions. Developers will learn about the available APIs and example code.

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