Handling Android input on the serverside (Unity/UE)


To follow up from this thread, I’m trying to get a better understanding of how to relay android (ARCore client) input data to an app on the CXR Server Side. I understand that basic input is sent from the client app (and indeed, can be extended as needed) but was able to find very little information on the server app and how I might query input data in a major game engine (Unity or Unreal) from the data available on the server; as far as I can tell the server is fairly opaque (basically living under the hood of the SteamVR runtime) and doesn’t present any obvious API to query.
Any pointers would be greatly appreciated!

1 Like

Hello! We’re exploring how and what to do to add insight into server interfaces. As for the game engine, you would need to attempt to build a 3rd party/custom plugin for the respective engine using the CloudXR SDK libraries.