Headless Replicator Scene Generated Texture not the same with the original texture

I generated datasets using custom scene using replicator inside Isaac Sim headless mode.
However, the prim inside the generated images have different texture than the original scene. It seems that the texture is not loaded.

This is the generated scene using replicator.

The below one is the original scene opened using Isaac Sim

Notice that the chairs texture are different.

This is the log from the terminal:

2022-12-05 09:28:34 [11,593ms] [Warning] [carb.flatcache.plugin] No source has valid data elemSize=8 array=0x3dce7508 usdValid=0 cpuValid=0 gpuValid=0 gpuAllocedWithCuda=0
Module omni.replicator.core.ogn.python._impl.nodes.OgnInstanceIdSegmentation load took 1.18 ms
2022-12-05 09:28:34 [11,811ms] [Warning] [gpu.foundation.plugin] Requesting texture to use texture streaming, but the service isn't available.The texture will be created as a regular resource.

I had a hunch that the problem has to do with texture streaming. I wonder what is needed to use the texture streaming services.

I will appreciate for any help. Thank you :D

Hello @putri.riska! Could you send us over your USD files so that I can have the developers take a look at it? You can attach it here or email me at: omniversecommunity@nvidia-omniverse.atlassian.net