Hi,
If I have a Texture2D heightfield, can I get that to physX without bringing it back to the CPU? I can’t see any doco about using compute shaders to talk to Physx GPU side.
Hi,
If I have a Texture2D heightfield, can I get that to physX without bringing it back to the CPU? I can’t see any doco about using compute shaders to talk to Physx GPU side.