Help Applying Textures 1-1 in Omniverse

Hey there,
My goal is to apply a texture (based on a .sbsar file) to a tile and have it be “1-to-1”. Currently, the textures I’m applying seem to be being stretched over the whole tile, when I really just need the texture to be applied to the top face of the tile, “1-to-1” with the corners.


Above is how the textures are being applied…
But the real image (which the forum won’t let me upload) is roughly 8-9 of those black squares across, where the applied texture is only 4-5 on the top face

How can I apply the texture to reflect the true image that it is based on? I assume it’s something to do with mapping, but I don’t understand where to go with it next.

Help would be greatly appreciated!

You need to adjust the UV scaling on the actual material