Hey there,
My goal is to apply a texture (based on a .sbsar file) to a tile and have it be “1-to-1”. Currently, the textures I’m applying seem to be being stretched over the whole tile, when I really just need the texture to be applied to the top face of the tile, “1-to-1” with the corners.
Above is how the textures are being applied…
But the real image (which the forum won’t let me upload) is roughly 8-9 of those black squares across, where the applied texture is only 4-5 on the top face
How can I apply the texture to reflect the true image that it is based on? I assume it’s something to do with mapping, but I don’t understand where to go with it next.
Regardless, is this much different from UV Scale? Seeing as how the tiling is already at one, how could I even find out how to get the correct tiling?
Again, I believe my issue is that the texture is wrapping around the whole “tile” (thin rectangular prism prim) when I only need it to be applied to the top of the prim
The green “=” means that the texture properties are LOCKED, due to the way it was imported. If you want full control over this texture, just make a fresh new material and add the texture manually. Right click in the viewport, go to Create > Material > OmniPBR and then attach that to a new plane. Then you can add this texture manually to your Albedo texture slot.