Help Applying Textures 1-1 in Omniverse

Hey there,
My goal is to apply a texture (based on a .sbsar file) to a tile and have it be “1-to-1”. Currently, the textures I’m applying seem to be being stretched over the whole tile, when I really just need the texture to be applied to the top face of the tile, “1-to-1” with the corners.


Above is how the textures are being applied…
But the real image (which the forum won’t let me upload) is roughly 8-9 of those black squares across, where the applied texture is only 4-5 on the top face

How can I apply the texture to reflect the true image that it is based on? I assume it’s something to do with mapping, but I don’t understand where to go with it next.

Help would be greatly appreciated!

You need to adjust the UV scaling on the actual material

Hey there,
I’m not able to change the texture tiling for whatever reason. The square shows up green as in the picture below


Regardless, is this much different from UV Scale? Seeing as how the tiling is already at one, how could I even find out how to get the correct tiling?
Again, I believe my issue is that the texture is wrapping around the whole “tile” (thin rectangular prism prim) when I only need it to be applied to the top of the prim

Thanks!

The green “=” means that the texture properties are LOCKED, due to the way it was imported. If you want full control over this texture, just make a fresh new material and add the texture manually. Right click in the viewport, go to Create > Material > OmniPBR and then attach that to a new plane. Then you can add this texture manually to your Albedo texture slot.

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