I have troubles when implement OpenGL for 3D Vision Kit. If I use GLUT_STEREO and activate the stereoscopic 3d function , when the application runs, just appears a white screen. My graphic card is a GeForce 8800 GTX.
Could you help me?
Thanks,
I have troubles when implement OpenGL for 3D Vision Kit. If I use GLUT_STEREO and activate the stereoscopic 3d function , when the application runs, just appears a white screen. My graphic card is a GeForce 8800 GTX.
Could you help me?
Thanks,
Stereoscopic OpenGL pixelformats you would select via this GLUT_STEREO flag are only exported on professional Quadro workstation boards, when they have been enabled via the NVIDIA Control Panel → 3D Settings → Manage 3D Settings → Stereo Enable switch.
[url]Page Not Found | NVIDIA
The consumer 3D Vision stereo support for games is something completely different and won’t work that way.
You can show me a example using openGL with 3D vision? I want know more about the right SDK to implement a 3D vision application with my NVidia kit. Thanks.
I don’t know if automatic 3D Vision stereo is available for OpenGL. It wasn’t in 2011. Maybe read through this information: https://developer.nvidia.com/3d-vision-and-surround-technology
Following document has some implementation details. If you contact authors, they make give you a stereo sample code.
By the way, anyone know if Nvidia SDK 11 available for OpenGL. The SDK link say that it is but I can only find it for DirectX.