So we design a PDG network to update our huge scene, It will splite Scene to many area base on area attribute, The PDG network will auto update any change, but the biggest question is how to binding MDL shader to those USD.
So I wanna ask you guys have someway to binding MDL into USD?
I dont know how to compli MDL to houdini
My thinking is maybe somebody can make python script to binding MDL(I have not deep read USD api so i have no idea how to do that)