I have to integrate NvAppbase framework with in windows application.I googled and i got the sample source (https://github.com/NVIDIAGameWorks/OpenGLSamples).from this examples i tried to re implement with in my exiting windows application. it throws some exceptions that is:
1.Error:IntelliSense: variable “uint32_t” is not a type name. It is from NvGamePad.h,NvPlatformContext.h,NvAppBase.h
2.What is the difference between NvAppBase and Win32 Application
Please help me to reslove this errors.