How do I visualize the values passed as uniforms/storage buffers in shader

Using Nsight for debugging. Is there a way I can check the values I’m sending to a shader in a storage buffer?

For other readers, you might clarify which Nsight … tool you’re using (Graphics? Systems? VSE? Compute? etc.) as well as which graphics API you’re trying to debug (Vulkan, OpenGL, etc.)

Thank you for your question on visualizing values passed as storage buffers in a shader. If you are using Nsight Graphics then please know that you can find the storage buffer in the Nsight Graphics API inspector view and check the content in the Resources view. Please refer to the document here for more details User Guide :: Nsight Graphics Documentation.


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