clCreateBuffer takes a context as a parameter, not a device. A context can be created for a group of devices.
So, in which device is the buffer allocated? Ex. if my context contains two GPUs.
clCreateBuffer takes a context as a parameter, not a device. A context can be created for a group of devices.
So, in which device is the buffer allocated? Ex. if my context contains two GPUs.
In every one in context.
That’s odd.
Is there a speed difference between creating a buffer for two GPUs that share a context and two buffers, each in its own context (1 context per 1 GPU)?