I have some computational science experience and know that there are a number of strategies as to how CPU cache memory works.
But how does texture memory work as a cache, in particular on the C1060?
For example, with CPUs if a particular array element is used then that array element and its neighbours are also brought to cache, and cache members can also be kicked out of cache under different strategies. With texture memory is it just the individual element that is stored in texture, or as suggested above, are its neighbours also brought to texture? And if so what is the exact strategy?