How does the Vertex Buffer Object work with Tesla?

Gang

Cuda is supposed to map an OpenGL VBO into the memory space of a video
card like the GTX 580. The benefit is speed.

What I don’t understand is “How can any of this work if you have a Tesla C1060 card in your system”?
The C1060 isn’t a video card.

Can anyone from NVidia explain this to me?

Bob