How to access life light beam attributes in nvidia omniverse isaac sim?

Hi there! I’d like to ask about light beam attributes in Isaac Sim or other NVIDIA Omniverse applications. I want to use a polarized camera in Omniverse, but I couldn’t find any information about it. So now, I need to access the attributes of light beams, such as their incoming angle, because I plan to manipulate the light. For example, I want to allow only the light rays coming in at a 90-degree angle to pass through.

This feature—accessing per-ray light beam attributes like incoming angles—is not currently simulated or exposed in Isaac Sim. Polarization effects, including polarized cameras, are on our future roadmap but not prioritized in the current release.