# How to avoid collisions of multiple robots on stage?

**URL:** <https://forums.developer.nvidia.com/t/how-to-avoid-collisions-of-multiple-robots-on-stage/254497>\
**Category:** Isaac Sim\
**Tags:** physx\
**Created:** [May 26, 2023, 5:49am UTC](https://forums.developer.nvidia.com/t/how-to-avoid-collisions-of-multiple-robots-on-stage/254497 "2023-05-26T05:49:33Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![eaatre](https://developer.download.nvidia.com/images/forums/profile-default-devtalk-84.png) [@eaatre](https://forums.developer.nvidia.com/u/eaatre)\
**Post date:** [May 26, 2023, 5:49am UTC](https://forums.developer.nvidia.com/t/how-to-avoid-collisions-of-multiple-robots-on-stage/254497/1 "2023-05-26T05:49:33Z")

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I’ve followed the documentation and created a scene where multiple robots are navigating on their given paths through python. However, sometimes 2 or 3 robots collide with each other when their paths overlap.

I have written a very basic collision avoidance algorithm that barely works. But is there any in-built method for robots to avoid collision with rigid bodies in Isaac Sim?

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**Author:** ![rthaker](https://sea2.discourse-cdn.com/nvidia/user_avatar/forums.developer.nvidia.com/rthaker/32/171374_2.png) [@rthaker](https://forums.developer.nvidia.com/u/rthaker)\
**Post date:** [November 24, 2023, 5:54pm UTC](https://forums.developer.nvidia.com/t/how-to-avoid-collisions-of-multiple-robots-on-stage/254497/5 "2023-11-24T17:54:42Z")

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Hi @eaatre - Apologies for the delay in response. Please let us know if you are still having any issues or questions after using the latest Isaac Sim release.
