We have an app that easilly runs at higher framerates on the server. But with the default test client it gets locked to 30 fps.
I found only this in the docs describing a field in a struct in some C++ code:
https://docs.nvidia.com/cloudxr-sdk/prog_guide/api_doxygen.html?highlight=fps#c.cxrDeviceDesc.fps
But is this something we could set in the client or the server somehow?
Right now we are using Unity. And if we figure out the transparency problem in Unreal we will likely switch to that.
We think it would be wonderful to run our CloudXR app at 60 fps.