How to change the base rigid body's center of mass after the actor is loaded?

Hi,

I want to change the base body’s center of mass after the actor is loaded using GPU. I tried to use the following line:

rigid_body_prop[0].com = gymapi.Vec3(0.0, 1.0, 1.0)
self.gym.set_actor_rigid_body_properties(self.envs[env_id], self.actor_handles[env_id], rigid_body_prop, recomputeInertia=True)

The com is the same before and after setting the new rigid body property. I also tried to change the mass, and it worked. Is this the proper way of changing the actor’s CoM, or is it impossible after the actor is loaded?