How can I change the reflectivity amount of this asphalt material?
@pekka.varis what does the material graph of the asphalt material look like in UE and in OV? i am asking because i wonder if there’s a way you can expose a param in UE to adjust after export (like the ColorX param). the last thing you could consider is adjust the texture itself in editing program like in photoshop; but that’s a pretty destructive workflow. i am hoping there’s a better solution before we get to that point though.
or…(just brainstorming), rebuild the shader using the texture exported with OmniPBR in OV so you can have extra control over ‘map influence’ and/or ‘amount’ attribute on the roughness channel.
@Simplychenable that would be the best option!
I just do not have skills & time for that work. I should have, it would be a good learning process.
Maybe I try just to make a quick and dirty solution by duplicating the planes, adding a new OmniPBR in OV and make a slightly dark 20% opaque material. That would bring down the brightness of the reflections…