while waiting for your support on too dark metal material on rtx real-time:
…I decided to try one more time
using materials I have bought from UE marketplace.
I made a nice blue metal object collection and converted it to Omniverse with UE connector, using default settings:
Then I added this USD to my “CAD in Industrial Office” project in Machinima and adjusted one of the metal materials so it looked quite good:
But how can I assign this same, edited metal material on other meshes / sections in my scene?
Simple thing but I have not found a way to do it…