I am working on cloth simulation using NvCloth and I found out that NvCloth Does not support the mesh collider
contains more than 500 triangles:
in the file CuCloth.cpp:
“clamp to 500 triangles (1500 vertices) to prevent running out of shared memory”
Does anybody know how to deal with this? I want to increase the shared memory and increase triangle numbers in my mesh collider.