Hi, I am trying to create a wall which can be divided into surfaces or bricks and each one has a unique friction value (static, dynamic)
My way to do it is creating every brick as RigidObjectCfg and put an event with a mode=“reset” to assign new values for each brick at the beginning of every episodes.
However, the code is very long (no. bricks =100).
Is there any idea how to do it?