How to determine whether a mesh is an oblong shape?

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Isaac Sim Version

4.2.0

Operating System

Ubuntu 22.04

Topic Description

Detailed Description

Hi, I’m looking for the most GPU-compatible method to bind colliders for a rigid body. I encountered a similar issue regarding the handling of oblong shapes, as discussed in this post: (RigidBody simulation for oblong shape on GPU) and I’m considering using an SDF collider, but before proceeding, I’d like to know: how can I determine whether a mesh qualifies as an oblong shape? Thanks.