How to directly store the decoded data of Multimedia APls as texture data for OpengGL calls to avoid DMA transfer

How to directly store the decoded data of Multimedia APls as texture data for OpengGL calls to avoid DMA transfer.

If possible, could you please give me some development ideas? Thank you very much

Hi,
The buffer can be mapped to EGLImage. Please refer to cuda_postprocess() in

/usr/src/jetson_multimedia_api/samples/12_v4l2_camera_cuda

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