How to locate a rigid actor quickly in PhysX Visual Debugger

It’s hard to locate a rigid actor in PhysX Visual Debugger V3.2016.04.
I’m working with ue4 v4.18, I used pvd connect/disconnect command to visualize my game physics scene, my game scene is very large, eg.10km * 10km. PVD shows PxRigidStatic actor and PxDynamic actor in left outline windows successfully, but I cannot locate my character or any other rigidbody quickly in pvd scene window. I have tried to use Camera->LookAtPoint option, but it doesn’t work, I entered a PxRigidStatic globalpose postion in Look at point window, but the camera go some wierd place.
Any suggestion would help! Thanks!!!