I am currently trying to run simple cloth on moving collision shapes(body) simulation.
For this I use arbitrary triangle meshes for collisioni (ie Instead of setSphere
I use setTriangles ).
I have so far been able to let the cloth fall on the collision shape (triangles).
Now I want to let the cloth fall on moving collision shape(triangles).
Can any one please let me know how is it done in NvCloth. I can see in physx they have
Rigid Body Dynamics. Is there similar concept in NvCloth.