How to move collision shapes in NVcloth?

I am currently trying to run simple cloth on moving collision shapes(body) simulation.
For this I use arbitrary triangle meshes for collisioni (ie Instead of setSphere
I use setTriangles ).

I have so far been able to let the cloth fall on the collision shape (triangles).

Now I want to let the cloth fall on moving collision shape(triangles).

Can any one please let me know how is it done in NvCloth. I can see in physx they have
Rigid Body Dynamics. Is there similar concept in NvCloth.

What you need to do is just update the triangles vertices in the simulation loop.