how to reset the atomic counter attached to a structured buffer in DX11 ?

Hi,
I’m creating a structured buffer with the flag D3D11_BUFFER_UAV_FLAG_COUNTER. This attach an atomic counter to the buffer. I know that in HLSL I can use the IncrementCounter method to increment it, but how do I reset the counter to 0 after I’m finished rendering ?
Thanks,
Nicolas Vizerie