Is there a canonical way to know when the scene is finished loading in?
I am running into a race condition where if I swap a reference in the scene too quickly (Before all the textures have finished loading seems to be a reliable way to recreate the issue) the GUI will freeze and my script will get stuck at a call to kit.update()
At the moment I have gotten around this by just updating 2000 times before trying anything but this feels very hacky and probably system dependant.
I would also like to know if there was a way to set a scene render quality before capturing samples from viewports so I can avoid blurry images without textures loaded properly? (Feels related enough to be the same issue, monitoring scene state let me know if you would prefer it as a separate thread)