how to ‘translate’ Vertex and Pixel/Fragment Shader to CUDA kernel?
what should be done with the out from VS to in at PS? eg. vertexPos, etc.
there is nothing like ‘Rastersizer’ in the CG pipeline, right?
how to ‘translate’ Vertex and Pixel/Fragment Shader to CUDA kernel?
what should be done with the out from VS to in at PS? eg. vertexPos, etc.
there is nothing like ‘Rastersizer’ in the CG pipeline, right?