@pekka.varis , on your corrupted scene, Can you double check the prox deformer nodes attributes?
I saw before that prox deformer is not maintaining its attributes values in the USD from the UI.
Under /World/LazyGraph, find all the Prox deformers node (they should all have _Prox in their name) and double check the attributes if they are as intended. Change the value and save your scene. the changes should now saved in the scene fine
You can send me the scene if you like.
But form what I see, you just need to reenable the useMaxDistance checkbox of the prox deformer. don’t need to disable it completely.
All the prox deformer affecting the body should have that option reenabled
Hi @pekka.varis ,
As mentioned before. try enable useMaxDistance on the prox deformer that affect the body.
In your scene these are the two Prox at the bottom of the list
Set both to active again (as you previously disabled one),
maxDistance to a value other than 0, like 0.1
useMaxDistance True
That should fix the issue
@esusantolim can you please check this out?
I am continuing my work form the point where I finish the “_004_charTransfer” ( refering to your video tutorial naming ) and then I save the file, do the fix with LazyGraph, continue with Attachnig Prims.
Then I do the “005_fixingReadUpdate” and this is were my results are a bit different. Please see my video: