Can you provide more details about the “test” you performed and what you mean by “it worked”?
Given I analyzed the source code and the API we depend on was removed, I am skeptical that you can say “it worked” without providing evidence of a new or alternate API. This implies what you tested was not direct replacement of functionality.
I think a good test would be:
- setup a GestureEventType subscription
- set a break point in the event callback
- provide screenshot of locals which proves it was called with the expected values we can use for our application.
if you’re using the batch file
No
did you manually add
"omni.kit.xr.profile.vr" = {}
to the .kit file dependencies list?
It’s not a .kit
file, it is the extension.toml
, but yes, it is declared.
dowload the latest Isaac Sims 4.5
Are you implying there are changes made to Isaac Sim 4.5 download that are different from the download 3 months ago? If so, I think this implies a version change such as 4.5.1
I see in my 4.5.0 VERSION file there is 4.5.0-rc.36+release.19112.f59b3005.gl
What version are you using?
verify if you are able to execute VR in that version
There is related issue Help analyzing GPU crash when using Isaac Sim 4.5? which would prevent me from executing the portion of our extension which tests VR.
This post was about getting the extension to load with the VR code included since it is missing APIs
In other words, I will not be able to verify execution, but I could verify the APIs exist since I can see the source code and import it.
try using the recommended driver 537.58 ?
Maybe when I get to a point where upgrading to 4.5 is primary task I could, but I don’t want to change my graphics card drivers at this time. The risk of breaking other things I am working on is too high.
I think using the latest drivers is usually recommended since they include fixes for other issues.
I may wait for Isaac Sim to support them instead.