How Wolfenstein Youngblood Integrated Ray Tracing for Next-Generation Visuals

Originally published at: How Wolfenstein Youngblood Integrated Ray Tracing for Next-Generation Visuals | NVIDIA Technical Blog

Earlier this year at GTC Digital, engineers from MachineGames and NVIDIA presented how they leveraged the latest in ray traced reflections to create bleeding edge visuals in MachineGame’s title, Wolfenstein Youngblood. Wolfenstein Youngblood is one of the first Vulkan-based game engines to bring RTX technology to market, and their findings can help game developers bring…