Hello everyone
I have Xavier AGX and Orion AGX devices both 32GB. I am trying to develop a full-screen app running in multiuser mode (level 3) by disabling the desktop
$ sudo systemctl set-default multi-user
$ sudo reboot
I intend to develop two applications
- The first will display camera frames with various imposed drawings in the captured frame. So it will be a 2D
- The second one after I am done with the above will be a 3D app (collision detection/physics)
My development hardware is Xavier AGX 32G JP5.1.2, and Orion AGX 32 JP 6. I just installed JP6. In a few days, I also intend to reinstall JP6 on Xavier as well.
For the first case above, I am looking at /dev/fb0. After installing fbset
$ sudo apt install fbset
Here is the output from both units
Xavier AGX (JP 5.1.2)
mode "1920x1080-60"
# D: 148.500 MHz, H: 67.500 kHz, V: 60.000 Hz
geometry 1920 1080 1920 1080 32
timings 6734 148 88 36 4 44 5
hsync high
vsync high
nonstd 2097123232
accel true
grayscale true
rgba 8/16,8/8,8/0,8/24
endmode
Frame buffer device information:
Name : tegra_fb
Address : 0xf0000000
Size : 265420800
Type : PACKED PIXELS
Visual : TRUECOLOR
XPanStep : 1
YPanStep : 1
YWrapStep : 0
LineLength : 7680
Accelerator : No
Orion AGX (JP6)
mode "1920x1080"
geometry 1920 1080 1920 1080 32
timings 0 0 0 0 0 0 0
rgba 8/16,8/8,8/0,0/0
endmode
Frame buffer device information:
Name : simple
Address : 0x839e00000
Size : 8847360
Type : PACKED PIXELS
Visual : TRUECOLOR
XPanStep : 0
YPanStep : 0
YWrapStep : 0
LineLength : 8192
Accelerator : No
First I noticed is a difference in frame buffer size and device used.
Xavier is set to
Name : tegra_fb
Address : 0xf0000000
Size : 265420800
Where Orion AGX is
Name : simple
Address : 0x839e00000
Size : 8847360
How do you change Otion AGX to tegra_fb from simple and framebuffer size allocation?
Xavier AGX also has hardware accel true and grayscale?
accel true.
grayscale true
Orion AGX timings are all zeros?
timings 0 0 0 0 0 0 0
For the first application, I am considering using glfw, SDL2, or Qt.
I already have a test app in glfw/GL to load images from files and display them as a texture (the final intention is to stream frames from a camera with some post-processing).
What are my other options for a 2D hardware accelerated, running in level 3 without a desktop? Any suggestions and samples?
For the second application, any suggestions and thoughts about 3D rendering? device? lib/api? simple sample?
Cheers