I want to sell algorithm of additional to real time ray traversal that is up to 2.5Ñ…-3.0x faster th

I want to sell algorithm of additional to real time ray traversal that is up to 2.5Ñ…-3.0x faster than base gpu-ray-traversal-1.3 (NVidia, Aila) algorithm .

I have a realisation of it .

The patent troll method:

How about filing a patent on it and then publishing a nice paper on it without mentioning the patent. As soon as other people implement it, start suing ;)

I’am from russia. this is too hard to make as you tell. I think - maybe nvidia interesting about it or amd ati .

I think writing a nice paper about it would be the way to go. Usually that gets people interested, and some will ask you for an implementation. Depending on their backgrounds, they may

a) reimplement the algorithm (which is very time consuming for them)

b) ask you for the code but don’t offer money (these are academic institutions usually)

c) ask you for the code and are willing to pay some money

d) offer you a job

e) find that the algorithm they currently use is good enough

You could also provide a binary only (and maybe obfuscated) demo on your web page, which could get people interesed.

sorry, up to 3.0x-3.5x faster.


ups, and I forgot that I compute diffuse and specular lighting for each pixel in scene.

so, real up to is much more than 3.5x …

I’am also interested to work in nvidia.

There is also a forum where you can post for jobs.

nvidia is not interests to view application ? Where I can post it to viewing by nvidia ?

I specially not posted it here than I can understand that nvidia interested in this at all or not . If not - this is something wrong .

I got somewhat interested in your initial post, as I have some previous experience with Ray Tracing stuff. Now, I don’t know about NVIDIA guys opinions, if any, and also please don’t get me wrong, but - most of your previous posts on this forum were plain clueless, and it’s rather hard to believe that just couple months afterwards, someone could advance its skills level to come up with a correct/complete implementation showing speed-ups you mentioned in the title of the post. Furthermore, selling software just don’t work the way you imagine, it’s silly to expect you come up with post like this on some forum, and have people lining on your door to pay for your great shinny stuff. So if you are not just trolling here, and if you are really into something, then it’s better you follow fine advice given in previous posts: publish a paper, create a demo, and do whatever else possible to give at least some sort of credibility to your claims.

sagrailo , yeh yeh yeh … I want to sell to nvidia or ati . Or may be find people that’s interested in this technology. In last case I want to discuss with them what they wants in details.

sagrailo , yeh yeh yeh … I want to sell to nvidia or ati . Or may be find people that’s interested in this technology. In last case I want to discuss with them what they wants in details.

Sagrailo,

Never seen such a directed scathing reply.

ITManager,
You could atleast publish some numbers, possibly run some standard benchmark and publish results (if u r not willing to go by the paper/demo path). That would get people interested.
I believe Ray tracing is extensively used in rendering… So, media n entertainment industry is the one you should look at.
Look @ Tom n Jerry animation - What makes it so real? I really dont know. But it is possible that they also do ray-tracing (among other things) to get close to realism… It would be worth if you could take some standard rendering benchmark and run them through yours and publish numbers.
NVIDIA and AMD really dont need such software and they wont pay you for that… But media n entertainment may - if you knock their door with the right numbers. Dont loose hope. The world is big. There is enough meat for everyone.

Best Regards,
Sarnath

Sagrailo,

Never seen such a directed scathing reply.

ITManager,
You could atleast publish some numbers, possibly run some standard benchmark and publish results (if u r not willing to go by the paper/demo path). That would get people interested.
I believe Ray tracing is extensively used in rendering… So, media n entertainment industry is the one you should look at.
Look @ Tom n Jerry animation - What makes it so real? I really dont know. But it is possible that they also do ray-tracing (among other things) to get close to realism… It would be worth if you could take some standard rendering benchmark and run them through yours and publish numbers.
NVIDIA and AMD really dont need such software and they wont pay you for that… But media n entertainment may - if you knock their door with the right numbers. Dont loose hope. The world is big. There is enough meat for everyone.

Best Regards,
Sarnath

Sorry if it is perceived that way, it was certainly not my intention to offend OP. It’s just that it seems to me that OP may be in this phase that we all have to go through when learning programming, or eventually some new and complicated aspect/sub-domain of it, like parallel programming - when we get so excited after getting through and by some of ours initial achievements, that it’s so easy to start to believe that we’re on top of the world. In my experience, a quick dose of reality is the most effective means to get through, and proceed further with learning more, and doing some meaningful work, instead of wondering how is that everyone is not coming to us to admire our brilliance.

Of course, I may be completely wrong, and I would be more than happy if that is the case, and it turns out that OP indeed comes out with some sort of revolutionary algorithm/implementation improvements, making it possible to achieve speedups mentioned in the first message above.

Sorry if it is perceived that way, it was certainly not my intention to offend OP. It’s just that it seems to me that OP may be in this phase that we all have to go through when learning programming, or eventually some new and complicated aspect/sub-domain of it, like parallel programming - when we get so excited after getting through and by some of ours initial achievements, that it’s so easy to start to believe that we’re on top of the world. In my experience, a quick dose of reality is the most effective means to get through, and proceed further with learning more, and doing some meaningful work, instead of wondering how is that everyone is not coming to us to admire our brilliance.

Of course, I may be completely wrong, and I would be more than happy if that is the case, and it turns out that OP indeed comes out with some sort of revolutionary algorithm/implementation improvements, making it possible to achieve speedups mentioned in the first message above.

You write really well and You have very good writing skills. Believe me - Its pretty good - Straight to the point!
And yes, I do agree with you on that! It was a wonderful piece of advice to any newbie - provided they take it in the right spirit!

Best Regards,
Sarnath

Sarnath , ok. but I think this is need to be near to a media n entertainment industry.

I check times to compute.

real speed up to 7.5x .