The Problem
I’ve been working on optimizing a CUDA application and noticed significant idle time between memory operations in my code. Using Nsight Systems, I observed idle periods ranging from 10-30 microseconds between these three memory operations:
cudaMemcpyToSymbol(d_syndrome_const, syndrome, num_checks * sizeof(int));
cudaMemcpy(d_posterior_odds, d_posterior_odds_reset, num_errors * sizeof(T), cudaMemcpyDeviceToDevice);
cudaMemcpy(d_error_to_check, error_to_check, num_edges * sizeof(T), cudaMemcpyHostToDevice);
These operations include:
- A host-to-device symbol (constant memory) copy
- A device-to-device memory copy
- A host-to-device memory copy
What I’ve Tried
I initially attempted to use CUDA streams to execute these operations concurrently:
cudaStream_t stream;
cudaStreamCreate(&stream);
cudaMemcpyToSymbolAsync(d_syndrome_const, syndrome, num_checks * sizeof(int), 0, cudaMemcpyHostToDevice, stream);
cudaMemcpyAsync(d_posterior_odds, d_posterior_odds_reset, num_errors * sizeof(T), cudaMemcpyDeviceToDevice, stream);
cudaMemcpyAsync(d_error_to_check, error_to_check, num_edges * sizeof(T), cudaMemcpyHostToDevice, stream);
However, I still observed idle time between operations. I also considered creating a unified kernel to handle all three operations at once, but realized this approach wouldn’t solve the fundamental issue since I’d still need to perform the initial host-to-device transfers before running the kernel.
Questions for the Community
- Is it possible to completely eliminate the idle time between these memory operations?
- Are there any specific tricks to force CUDA to schedule these memory operations with minimal gaps?
- Has anyone experienced similar issues when combining different types of memory operations (symbol copies, host-to-device, device-to-device)?
- Are there any hardware-level considerations I should be aware of that might be causing these gaps?
Any insights or suggestions would be greatly appreciated. I’m particularly interested in solutions that don’t require fundamentally restructuring my application’s memory layout.