Isaac Sim Version
5.1.0
Operating System
Ubuntu 22.04
GPU Information
RTX 4080
Topic Description
Detailed Description
When importing a URDF into Isaac Sim 5.0 / Isaac Lab, the generated USD structure contains deeply nested Xform layers under each link.
Instead of a clean structure like:
link (Xform)
├─ visual (Mesh)
└─ collision (Mesh)
the import produces something like:
link (Xform)
├─ visuals (Xform)
│ └─ link (Xform)
│ └─ node_STL_BINARY (Xform)
│ └─ mesh (Mesh)
└─ collisions (Xform)
└─ link (Xform)
└─ node_STL_BINARY (Xform)
└─ mesh (Mesh)
Even though my URDF visual/collision definitions use the same origin and are simple:
<link name="YJZ_R_Link">
<visual>
<origin xyz="0 0 0"/>
<geometry>
<mesh filename="package://JXB_DP_URDF/meshes/YJZ_R_Link.STL"/>
</geometry>
</visual>
<collision>
<origin xyz="0 0 0"/>
<geometry>
<mesh filename="package://JXB_DP_URDF/meshes/YJZ_R_Link.STL"/>
</geometry>
</collision>
</link>
Isaac Sim still creates several extra Xform layers.
Problems encountered
1. Visual and collision meshes do not move together
When I move/rotate the link via transform, only one of them moves.
The collision mesh stays at origin or behaves inconsistently.
This does not match the behavior of official robot USDs from Unitree or Franka.
2. I cannot manually clean the structure
Even when selecting the correct Xform (not the Mesh), I cannot reorganize the hierarchy.
Request
❶ Please clarify whether this nested Xform structure is expected in Isaac Sim 5.0.
❷ If so, provide guidance or an official script for flattening and cleaning the structure.
❸ If not expected, please confirm whether this is a bug in the URDF importer.