Improving Player Performance with Low Latency as Evident from FPS Aim Trainer Experiments

Originally published at:

In two aim training experiments, results show that lower latency improves player aiming performance, and gives skilled players a better chance to stand out.

These experiments are the largest scale human performance latency study I’m aware of. I was particularly excited to see the bigger spread of performance enabled at lower latency.

If you have any questions or comments, I’d be happy to do my best to answer them. And of course, you can download KovaaK’s from Steam and give the experiments a try yourself. You might be surprised how easy it is to notice an increase of 30 ms of latency!

Since the initial version of the post ended up with broken video links, here are direct links for anyone who wants to see the experiment tasks.

Videos fixed, thanks @jspjut!