In Audio2Face 2022.1.1 any way to export the seperated eye,tongue and jaw?

a lot of video tutorial to show how to export face mesh with blendshape ,or cache. But nothing about export eye,tongue and jaw. these animation data are driven by audio and modify on xform . It should be some way to export them ,so it can worked with the face

Hello @adun_mk2 Did you have a chance to check out the tutorial from this post?
LIVESTREAM: Getting Started: Audio2Emotion (Wed. August 31 3PM PDT / 6PM EDT) Let me know if this helps!

Dear WendyGram:
thank you for tutorial and let me know something new ,which is transfering face animation to full body mesh in audio2face.

but,my question is different from the workflow in tutorial.
the “exporting” in my question means bring the animated data from audio2face to dcc. here is my workflow:

1.bring face mesh into audio2face,include seperated eyes ,tongue, jaw( from maya or blender). the character setup ,skin mesh fitting ,post wrap ,etc.
3.import the audio and do the emotion tweak for a smooth talking animation.
4.import the face mesh with blendshape and use BlendShape Conversion to getting animation keyframe with blendshape.
5.export the blendshape animation to json .and use python script to read and set keys on blendshape in maya.
6.try to export the eyes, tongue ,jaw xform keyframe to maya(or other dcc).

no idea about how to do step 6 above. the animation on those parts are values of transform on its xform node.
how to export those value?

most video on youtube about step 6 are redo the animation job in its dcc after transfered blendshape face.
maybe those video are out of date and in audio2face 2022.1.1 ,there are smooth and high quality eyes, tongue ,jaw animation over there. Just export and use them in dcc is a better idea , i think

Hey @adun_mk2, you should be able to export your character with “Export as USD Cache”
using the “Rigid Xform as Keys” option when prompted.

thank you wtelford1,keyframe exported

and here i have a bug:

2022-09-23 02:48:05 [189,366ms] [Error] [omni.audio2face.common.scripts.utils] Exception when async '<function Exporter._run_export_mesh_usd_async at 0x000001DCD06603A8>'
2022-09-23 02:48:05 [189,366ms] [Error] [omni.audio2face.common.scripts.utils] 
	Error in 'pxrInternal_v0_20__pxrReserved__::UsdStage::_SetValueImpl' at line 6043 in file C:\b\w\ca6c508eae419cf8\USD\pxr\usd\usd\stage.cpp : 'Type mismatch for </World/transfer_character.xformOp:transform>: expected 'GfMatrix4d', got 'void''
2022-09-23 02:48:05 [189,371ms] [Error] [omni.audio2face.common.scripts.utils] Traceback (most recent call last):
  File "d:\nvidia_ov\pkg\audio2face-2022.1.1\exts\omni.audio2face.common\omni\audio2face\common\scripts\", line 31, in wrapper
    return await func(*args, **kwargs)
  File "d:\nvidia_ov\pkg\audio2face-2022.1.1\exts\omni.audio2face.exporter\omni\audio2face\exporter\scripts\", line 1027, in _run_export_mesh_usd_async
	Error in 'pxrInternal_v0_20__pxrReserved__::UsdStage::_SetValueImpl' at line 6043 in file C:\b\w\ca6c508eae419cf8\USD\pxr\usd\usd\stage.cpp : 'Type mismatch for </World/transfer_character.xformOp:transform>: expected 'GfMatrix4d', got 'void''

it seems that the /world/transfer_character node did not have value when the transform(GfMatrix4d) value remain default, i try to type 1.0 into the first matrix value and passed this error

My workflow is similar to yours, and I have these questions too.

Hi @adun_mk2,
Thank you for trying this and also suggesting the solution, we filed this as a bug and will fix this in the future release!