Incorrect body velocites by using get_actor_rigid_body_states

This post might help:

start with only four links and check if this problem goes away, if it does, it’s probably because of the large number of joints. I’m wondering how you you added spherical joints? I couldn’t find them in the documents. Are you putting 3 revolute joints together to make a spherical one?
Another guess is that the solver is not converging to a solution! what’s the simulation step length? how many sub steps?