Independent Cameras in RL

Hi there. I want to train some visual navigation policy. But I found that cameras in different envs can see things in other envs. Is there a way to mask off the other envs for a certain camera so that we can get real independent visual observations?

Hi there, the best way to do this is to create physical walls around each environment to block the views of other environments. The renderer does not support masking off objects in the scene.

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