Inquiry regarding Commercialization Requirements for an Unreal Engine 5.6 Project with DLSS

Hello,

I am currently developing a project using Unreal Engine 5 Pixelstreaming and planning to integrate NVIDIA DLSS for a commercial release.

I think Streaming is different from Releasing. We don’t share any source code, We will share only Streaming Data.

While I have reviewed the included documentation and EULA, I want to ensure that I am fully compliant with all legal and administrative requirements before launching the game.

Could you please guide me on the mandatory steps I need to take for a commercial release? I would like to know the standard procedure regarding licensing, file distribution, and notification.

Hello @user76117 and welcome to the NVIDIA developer forums.

I hope you understand that we are unable to give legal advice in this forum.
The EULA contains the necessary details and if in doubt you should consult with professional legal counsel.

Thank you!

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