Integrating Ray Tracing Into an Existing Engine: Three Things You Need to Know

Originally published at: https://developer.nvidia.com/blog/integrating-ray-tracing-into-an-existing-engine-three-things-you-need-to-know/

In this video, Alex Dunn – Principal Devtech Engineer at NVIDIA, and Pawel Kozlowski – Developer Technology Engineer at NVIDIA, detail the three most important things developers need to know about integrating ray tracing into an existing engine. Watch below: 3: Ray Tracing Will Transform Your Engine Ray tracing introduces a couple of new concepts…