# Interpolation in CUDA

**URL:** <https://forums.developer.nvidia.com/t/interpolation-in-cuda/18428>\
**Category:** CUDA Programming and Performance\
**Created:** [August 23, 2010, 7:16pm UTC](https://forums.developer.nvidia.com/t/interpolation-in-cuda/18428 "2010-08-23T19:16:57Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Carlos\_Trujillo](https://developer.download.nvidia.com/images/forums/profile-default-devtalk-84.png) [@Carlos\_Trujillo](https://forums.developer.nvidia.com/u/Carlos_Trujillo)\
**Post date:** [August 23, 2010, 7:16pm UTC](https://forums.developer.nvidia.com/t/interpolation-in-cuda/18428/1 "2010-08-23T19:16:57Z")

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Hi everyone,

There is some way to do an Interpolation in CUDA, I mean, there are functions for this??

Thanks.

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**Author:** ![YDD](https://developer.download.nvidia.com/images/forums/profile-default-devtalk-84.png) [@YDD](https://forums.developer.nvidia.com/u/YDD)\
**Post date:** [August 23, 2010, 7:39pm UTC](https://forums.developer.nvidia.com/t/interpolation-in-cuda/18428/2 "2010-08-23T19:39:00Z")

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Textures do (up to) trilinear interpolation for free - although to 255 unique positions. If you want more accuracy, you’ll have to write the routines yourself.

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<div class="post-metadata">

**Author:** ![YDD](https://developer.download.nvidia.com/images/forums/profile-default-devtalk-84.png) [@YDD](https://forums.developer.nvidia.com/u/YDD)\
**Post date:** [August 23, 2010, 7:39pm UTC](https://forums.developer.nvidia.com/t/interpolation-in-cuda/18428/3 "2010-08-23T19:39:00Z")

</div>

Textures do (up to) trilinear interpolation for free - although to 255 unique positions. If you want more accuracy, you’ll have to write the routines yourself.
