Hello,
Strangely the linked programs view doesn’t report any data. I have a bunch of 0.00, N/A, failed. Sometimes it reports the number of registers. Is there any constrain to use this feature? Maybe a newer driver? I have 352.21.
Here an extract of the exported CSV.
Pgm Name,Shader Type And Name,Shader Label,Shader Source File,Cycles,Avg Cycles,ALU/TEX Inst Ratio,ALU/TEX Inst Ratio,Regs,LMem (Bytes),Float16,Float32,Slow Float32,Float64,Integer,Slow Integer,Interpolation,Tex,Read Generic,Read Thread Local
,Read GPU Global,Read Attribute,Write Generic,Write Thread Local,Write GPU Global,Write Attribute,Flow Control,NOP
141,FS - 0,,PRG141-FS0.glsl,Failed.,Failed.,Failed.,Failed.,6,0,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.
128,FS - 0,,PRG128-FS0.glsl,Failed.,Failed.,Failed.,Failed.,4,0,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.,Failed.
134,FS - 0,,PRG134-FS0.glsl,N/A,N/A,N/A,N/A,N/A,N/A,N/A,N/A,N/A,N/A,N/A,N/A,N/A,N/A,N/A,N/A,N/A,N/A,N/A,N/A,N/A,N/A,N/A,N/A