Is it possible to exclude object from the ambient light influence in the RTX Real-time?

I really want this option

Hello @Aqualonix! I know we have a ton of options coming in the next release, but I forwarded this post to the dev team for more information on this specifically!

Hello @Aqualonix

Currently it is not possible. We will evaluate supporting this in the future.

Hi, that’s sad, objects with sss gets extremly bright even with low ambient value like 0.1. It’s a great way to increase overall brightness of the scene but its not working well with the sss material.

Thank you for reporting this issues with SSS, we’ll look into it.