Is it possible to use instancing on animated asset?

The goal is to make a connector to omniverse, that will add predefined assets to a scene during live session. Some sort of a digital twin. Asset may have built-in animation. For example, walking dummies dynamically created and removed during the live session. Is there a way to optimize scene performance? I thought that instancing is what I am needed, but if my connector sets

instanceable = true

to the dummies, added to the scene, they lost their built-in animation. Is there something I do wrong? I’ve noticed some pretty interesting feature in composer’s release notes: smart assets, but can’t find out, how to try it out.