Does Nucleus have github like capability to roll back to a particular change? Can i access the changes inside of a running “game”. for example if i have a microsoft hololens and its running a unity app or unreal app, would a running instance of a game on those platforms be able to update a 3d model its using realtime as the game is running based on changes in nucleus?
for example if i had a 3d model of a room and then someone spawned a few changes like adding objects like arrows for pointers and such, could everyone running the model of the room get updated with the new changes?
could those changes be rolled back?
does Nucleus act like a CDN or have a CDN behind it to host the assets? could i configure a CDN behind Nucleus?