Hi Nvidia:
Function NvBuffer::NvBuffer( enum v4l2_buf_type buf_type, enum v4l2_memory memory_type, uint32_t n_planes,
NvBufferPlaneFormat * fmt, uint32_t index )
constructor a NvBuffer, assume the NvBuffer parameter is nvBuf,
question: nvBuf.planes[0].data is the mapped virtual Address or phisical Address of NvBuffer plane[0]?
Thanks! Expected your reply soon!