Is there a way to freely define joint axes in Isaac Sim?

Isaac Sim Version

4.5.0
4.2.0
4.1.0
4.0.0
4.5.0
2023.1.1
2023.1.0-hotfix.1
Other (please specify):

Operating System

Ubuntu 22.04
Ubuntu 20.04
Windows 11
Windows 10
Other (please specify):

GPU Information

  • Model: RTX A4000
  • Driver Version:

Topic Description

Detailed Description

Hi everyone,
I am importing a robot I designed in Fusion 360 into Isaac Sim as USDZ. However, recently I have been having problems importing USDZ exported from Fusion into Isaac Sim.

So I am thinking of exporting it as OBJ, which unifies the object origin, and redefining the object coordinates on Isaac Sim. Currently, I am planning to manually calculate the 3D coordinate movement that was automatically performed by CAD, but is there an easier way?

Thank you!