Is there a way to freely define joint axes in Isaac Sim?

Isaac Sim Version

4.5.0
4.2.0
4.1.0
4.0.0
4.5.0
2023.1.1
2023.1.0-hotfix.1
Other (please specify):

Operating System

Ubuntu 22.04
Ubuntu 20.04
Windows 11
Windows 10
Other (please specify):

GPU Information

  • Model: RTX A4000
  • Driver Version:

Topic Description

Detailed Description

Hi everyone,
I am importing a robot I designed in Fusion 360 into Isaac Sim as USDZ. However, recently I have been having problems importing USDZ exported from Fusion into Isaac Sim.

So I am thinking of exporting it as OBJ, which unifies the object origin, and redefining the object coordinates on Isaac Sim. Currently, I am planning to manually calculate the 3D coordinate movement that was automatically performed by CAD, but is there an easier way?

Thank you!

Hi, it looks like your problem was resolved in the other thread, so I’ll close this one.